![]() Step 13: The next step is to make it back up to the locked door.There will also be a data point nearby that players can scan to find the Door Code ( 2204) that will be needed to unlock the door. Step 12: Once the power cell has made it to the other side, players can plug it into the power cell port which will power the previously locked door above them.Step 11: Use the Pullcaster to move the crate carrying the power cell across the water or move the crate by hand so that the power cell successfully makes it across without touching the water.Move the crate over to the platform that has the power cell and drop it onto the crate. To get around this, players should use the crate that they dropped into the water in Step 5. The fully charged power cell cannot be walked through the water as it will release its charge when it becomes wet. The power cell port can be found just on the opposite side of the room across the water. Step 10: Once the power cell is charged up, players will need to get it across the water and over to the power cell port unlocking the door.Take the power cell over to this charger and put it in. It can be found on the level below the platform where players entered. Step 9: Once player have returned back inside with the power cell, they should locate the power cell's charger. ![]() ![]() Grab this energy cell and head back inside. The energy cell will be depleted by default and will need to be recharged by before it can be used. This will be needed to open the locked door containing this Ruin's collectible. Step 8: Inside, players should find an energy cell.This should also reveal another room behind the wall. Set off the Firegleam using the Igniter module. Step 7: Following this corridor should take players back outside with a patch of Firegleam near the exit.Use the Pullcaster and take down the wall to reveal a corridor behind it. There should be a blue hook point where the Pullcaster can be attached. Step 6: Jump into the gap where the crate was just pushed and look to the right.Grab ahold of the crate and push it back into the gap that was just jumped. Players should head left into the hallway containing a pushable crate. Step 5: Once across the gap, players should see the locked door containing the Ruin's collectible on their right.This can be done by sprint jumping, and a well-timed Glider can also help get some extra distance. There will be a platform on the other side of the room that players need to reach. Step 4: Once the Firegleam has blown a hole in the wall, head inside.They need to use the Igniter upgrade on the spear to set off the Firegleam. Step 3: By heading around the upper courtyard, players should come across a collection of Firegleam.The crate can be dragged to the grab point to get a boost up to the upper section of the courtyard. Step 2: When facing the open courtyard area of the Ruin, players should see a crate on their left and a grab point above them on their right. ![]() This can be done by walking left from the locked door that players should spot when they first approach the Ruin.
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